Framer keeps widening what its agent can do. The 12 Nov 2026 entry on Framer's updates page covers the visual layer of a site: images, textures and shaders. Until now you would reach for an external generator for a hero background and upload the file by hand.
What is new / How it works
According to the Framer updates page, "Image and Shader Generation" lets the Agent:
- generate custom images, textures and illustrations,
- edit images you add or select on the canvas, such as swapping subjects, removing backgrounds or restyling them,
- create shaders, for example halftone, bokeh blur or CRT effects,
- modify shaders already on your canvas.
The two features can be combined: generate an image, then apply an image shader to it. The entry does not state limits, credits or plan availability – check your own account.
Why it matters
The path from idea to finished visual gets shorter. Instead of switching between an image generator, an editor and a site builder, you ask in one place and the result stays editable on the canvas. It fits a trend of recent weeks: Framer's agent already builds funnels and A/B tests, and since Harness 2 (2 Nov) it acts as a general worker across the whole site. A texture or shader made in the same context also sees your colors and typography.
Stay careful with content: review generated images for brand fit, rights and accessibility (alt text, text contrast over a shader) before publishing.
How to start
- Open a project in Framer and start the Agent.
- Ask for one texture or illustration for a hero section and describe your brand style and colors.
- Ask for a shader (e.g. halftone) on top and tune the intensity.
- Try editing an existing image – remove the background or restyle it.
- Check text contrast and mobile performance.